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The Geonosian Bio Lab is a high end player dungeon you shouldn't attempt it
without help from some friends. The Geonosians drop many different loots of
varying qualities. Sword Cores for melee weapons, 2 Different types of Core
Schematics for Weapon smiths, several different relics, Geonosian Sonic Pistols
of varying quality (highest Max damage I saw was 203, stun damage 3.5 speed),
Geonosian Solidifying agent (weapon enhancement), and most importantly Geonosian
Power Cubes (which are required components for the Geonosian Tenlos DXR-6 rifle)
The cubes come in several different colors, white, yellow, and green. White
being the most common and yellow being the rarest.
It is easy to get caught up in the entry way as the respawn is fast and furious
and seemingly increases as more players are present.
1. Head to the planet Yavin IV choose
the Labour Outpost located in the lower left
corner.
2. Once you arrive head north to the Geonosian Cave located at
-6494, -418 you will see the big cave but be
careful because there might be some creatures out side that might have chases
people outside.
3. Here is a map of the cave. pretty scary ha? well wait to you get in
there
4. Talk to Ebotia Dived, she is standing in the main cave entrance and
tells you the first key code you will need to open the first security door of
the dungeon.
The first key code:
32281
5. Around the first corner there is a pipe leaking poison gas, look
around and you'll see a valve that turns it
off. If you have a Re-breather you can equip
it and skip this step. You will have to fight 3-4 Crazed Geonosian
(13K HAM)
6. This is the location of the first
security door. A small Data pad terminal is
located here. When you select the use option
a key pad window pops up. Apparently the code never changes, as long as you
remain in the cave you only have to unlock each door one time, the unlocked
doors get locked again once you leave the cave.
The first key code:
32281
Each member of your group must enter the code to be
allowed to pass the door.
7. When
you enter the room there will be 3 lockers, inside them are the
Re-breather (this is a no-drop item when
equipped allows you to pass the static gas fume areas) or other various relics.
Respawn time on the re-breather is 15 minutes.
8.
There is a second security door across the room, enter the security code that
was just given to you.
The second key code:
12872
9. Your suppose to go talk to the 3rd
Geonosian to get a code for the 3rd security door but that will take you pass
3-4 Enhanced Klikniks (31K
HAM) :( If you would like to skip this head straight to the 3rd
security door.
The Third key code:
51892
10. Here a
Geonosian Scientist is along with 1-15
Geonosian technical assistants (depends on how many people are in the cave). You
may be forced to kill the assistants, however the scientist tells you to
retrieve something from his assistant lost somewhere deeper in the complex. You
need to get to his lost assistant and get an item he needs and return it to him.
He will then give you a security key card to unlock the next security door.
11.
(Skip-able) You can go visit that 3rd Geonosian if you want to get
the DXR-6b
rifle schematic but you have to fight 3-4 Enhanced Klikniks
(31K HAM).
Each rifle requires 2 Geonosian power cubes which are looted throughout the
dungeon. You can also visit the 4th Geonosian he just gives you a code for the
3rd security door there's also a pile of trash that you can loot. You will have
to fight the Boss spider mob (Fire Breathing Spider / 35K
HAM, Respawn timer: 1 hour)
12. Go
find the Lost Assistant and take what he gives you back to the Geonosian
Scientist. You have to be quick here cause you will encounter 4-15
Crazed
Geonosians
(13K HAM fast respawn, Cavern spiders (8K HAM)
regular respawn, Alert Droidekas (14K HAM) regular
respawn.
NOTE: Every party member must talk with the Assistant to get the item the
scientist needs
13.
After everyone in the party has spoken with the
assistant, return to the Geonosian Scientist and he will give each party member
that talked to the Lost Assistant the Electronic
Passkey for the security door.
14. Go to the Passkey door and enter
it. The next room has approximately 15 Mercenaries
Sentry in it, and they respawn very quickly. You need to push through
fast and immediately head down the hall to the 4th
security door.
If you want to fight your
way past Enhanced Kwi
(31K HAM) and
Kliknik (31K HAM)
who also respawn fast visit Geonosian Scientist 2 or 3. If you remain in one area too long you will be caught
between the spawns and all but the most powerful groups will be crushed between
the attacks coming from all sides.
The Forth key code:
86332
15.
The fifth security door is sealed however the code that you got
from Geonosian
Scientist 2 will open it.
The Fifth key code:
52577
16.
On the upstairs over watch balcony is a
Geonosian Scientist which sometimes gives
you something, also he gives you the code for the 5th security door, the last
security door which leads to the fearsome Acklay
(110K HAM, Respawn timer: 2 hours). Another
Locker is located next to this NPC.
The Sixth key code:
78660
16. This is the end game
cavern of the Acklay, It has medium armor
and resists to all types of damage as well as 120K HAM.
If you play your cards right you can agro the Acklay who will then attack the
surrounding Kwi
(31K HAM) and
Kliknik (31K HAM),
giving you some free shots.
Security Door Codes |
First Security Door |
32281 |
Second Security Door |
12872 |
Third Security Door |
51892 |
Forth Security Door |
86332 |
Fifth Security Door |
52577 |
Sixth Security Door |
78660 |
Merc Room |
12753 |
Second Laboratory |
11380 |
Acklay
(110K HAM, Respawn timer: 2 hours)
Fire Breathing Spider
(35K HAM, Respawn timer: 1 hour)
Alert Droideka (14K HAM)
Crazed Geonosian
(13K HAM)
Enhanced Kwi (31K HAM)
Enhanced Kliknik (31K
HAM)
Force Kliknik
Geonosian Scientist
(12K HAM)
Imperial Observer (11K
HAM)
Mercenary Sentry
Cavern Spider (8K HAM)
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